Step-by-step creative process toolkit (free toolkit)

Do you already have some experience running simple creative processes – and want to become better at it? This toolkit provides you with every single step for facilitating a group/team through a highly productive creative process. It even includes a word-by-word instruction for every workshop activity throughout the process. I co-authored this toolkit with Søren Hansen and Kreativitetslaboratoriet.

All the red pages are 3D case activities that will help the participants become far more motivated, concentrated and confidence during the process. Be aware that this toolkit have several alternative starting steps to choose between. As these are all listed in the beginning of the material you will need to scroll a bit down before you get to the other steps in the process.

This creative process toolkit will help you gain professional experience and confidence on how to run advanced creative processes. It may also be used as a “mix and match step catalogue” from which to design your own creative process.

I recommend you to read The Creative Platform in schools, Enhancing creativity for individuals, groups and organizations or 24-48 hours creativity camps in order to better make use of this toolkit.

“Challenge your current way of thinking” – stimuli cards (free toolkit)

Are you stuck in a pattern of thinking? These challenge stimuli cards will help you challenge any kind of thinking whether it is about product development, service or social innovation or any other problem or focus that needs new thinking. Challenge cards provide advanced cognitive stimulation and are intended for creative processes with high ambition for novelty. Each card provides four unique cognitive challenges. They are designed ready to print on a duplex printer. I invented this toolkit in collaboration with Søren Hansen and Kreativitetslaboratoriet.

Inventive principle stimuli cards for initiating new directions of thinking (free toolkit)

Need help coming up with those surprisingly novel ideas? These stimuli cards facilitate cognitive stimulation in order to diverge thinking into new areas of interest. Inventive principle cards are primarily applicable for technical related problem areas, but can also provide help for other problem areas. Each card provides four unique inventive principles. They are designed ready to print on a duplex printer. I invented this toolkit in collaboration with Søren Hansen and Kreativitetslaboratoriet.

Bachelor program in Creativity & Business Innovation (educational curriculum)

Creativity and Business Innovation is a bachelor program for aspiring entrepreneurs, product and service managers and corporate leaders. Built on a foundation of best business practices, the curriculum will train you to discover and develop novel business models, inspire co-founders and employees and manage a growing organisation. Nearly a quarter of the curriculum comprises of real-life problem-solving as a part of corporate internships in different European markets. The curriculum includes 20 ECTS on creativity.

I co-developed this program with Frederik Hertil and colleagues at Vilnius University College. The bachelor program is available in Estonian Entrepreneurship University of Applied Sciences, Polytechnic Institute of Porto in Porto and Vilnius University of Applied Sciences in Vilnius.

From Creativity to New Venture Creation: A Conceptual Model of Training for Original and Useful Business Modelling (free scientific paper)

This paper explores the processes of creating new companies with original and useful business models from a conceptual perspective. I co-authored this paper with Morten Lund and Christian Nielsen.

The paper presents a set of key skill variables of creativity and of business modelling that need to be trained in order to enhance the probability of a successful process leading to original and useful business models. These skill variables are related to the start-up process and to any process aimed at rethinking or improving existing business models.

The implications of the paper are discussed in terms of a combined study module aimed at new venture creation students and pupils within higher education as well as primary, secondary and high school education.