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course participants
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keynote participants

It truly changed me. It made me more confident and daring.
Silvie Vale, Communications consultant

This has been the most important and useful learning experience in my 16 years of education.
Course participant

I followed the process and we got a very innovative idea – It actually got patented.
Anders Baek, Senior Mechanical Engineer

Within a week my brain was totally reconfigured.
Course participant

I have learned to approach my professional field much differently and in a more playful way.
Kamilla Rasmussen, Marketing consultant

I realised that, if I want, I can produce 200 ideas to solve a single problem.
Fabrizio Negretti, Course participant

PHD CHRISTIAN BYRGE

“My passion and expertise is to help educators and managers across all domains to design serious, inspiring and playful training that develops creative thinking skills for all levels of education and for all types of learning organisations”

Curious Researcher

Christian Byrge achieved his PhD degree for his research on creativity. He has invented and published several books and toolkits on how to teach creative thinking skills. These have been taught to more than 100.000 professionals from USA, Europe, Asia, Africa and Australia. He has also played a leading role in the design of the worlds first digital gamified creativity training programs.

Educational Expert

Christian has been a leading educational designers for several creativity modules, courses and programs in both foundational, youth and higher education as well as in, executive and continuous education. This includes the development of a new bachelor program on Creativity & Business Innovation and a master level program on Creative Genius (probably the most ambitious creativity training program in the world).

Passionate Speaker

Christian regularly gives inspiring and energetic keynote speeches, teaches courses and does counselling on the enhancement of personal, team and organisational creativity. He typically presents subjects like how to teach creativity, how to perform deliberate practice of creativity, creativity training, assessment of creative potential as well as a variety of creative processes and techniques.

CREATIVITY COMPETENCE LEVEL

Want me to take you to the next level?

Level one
Level one
FULLY UNDERSTAND THE VALUE OF CREATIVITY
Level two
Level two
DEDICATED METHODS FOR CREATIVE MEETINGS
Level three
Level three
APPLYING COGNITIVE STIMULATION IN IDEA PRODUCTION
Level four
Level four
SYSTEMATIC COMBINATION OF KNOWLEDGE ACROSS DOMAINS
Level five
Level five
FORMAL EVALUATION STRUCTURES FOR CREATIVITY
Level six
Level six
EFFECTIVE PROCEDURES FOR IMPLEMENTING NOVEL IDEAS
Level seven
Level seven
CREATIVE TEAM / ORGANISATIONAL CULTURE
Level eight
Level eight
CREATIVITY AS A SECOND NATURE
Contact
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Find my full list of publications on OrcId.org
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Find my full CV on Linkedin.com

From me to you

Creativity Toolkits & Works

Creativity “Pictionary” Game (free toolkit)

This board game is challenging and it seriously advances your creative skills. Simply playing the games will make you more creative. The game is designed to use in class or with friends and family. It is designed on a draw-and-guess platform, where each drawing is started by the opposing team. It has similarities to the normal Pictionary game, however, it is designed to advance creative skills. I invented this toolkit in 2017 and it was published by the Danish Foundation for Entrepreneurship in 2018.

Creativity “Ludo” Game (free toolkit)

This board game is engaging and it seriously advances your creative skills. Simply playing the games will make you more creative. The game is designed to use in class or with friends and family. It is designed on a race-to-win platform, where each idea count as a move forward on the board. It has similarities to the normal ludo board game, however, it is designed to advance creative skills. I invented this toolkit in 2017 and it was published by the Danish Foundation for Entrepreneurship in 2018.

Creativity “Memory” Game (free toolkit)

This card game is fun and it seriously advances your creative skills. Simply playing the games will make you more creative. The game is designed to use in class or with friends and family. It is designed on a “mix and match” platform, where a set of new ideas give points. It has similarities to the normal memory card game, however, it is designed to advance creative skills. I invented this toolkit in 2017 and it was published by the Danish Foundation for Entrepreneurship in 2018.

Online Gamified Training for Business Innovation: Examining an Embodied Gamified E-learning Module on Creativity (free scientific paper)

This article examines the use of a novel method of delivery of creativity training: a gamified embodied e-learning module for teaching the creative skills fundamental for practical business innovation. The e-module “Academy for Creativity” is examined as an out-of-class study activity for creativity training using interviews with focus groups of students, questionnaires on a larger group of students and individual interviews with teachers. The results reveal embodied gamified e-learning on creativity as a potential for increasing student motivation and engagement as well as a potential for advancing and increasing focus and student time spent on the deliberate practice of creativity as part of business innovation studies. The results also present recommendations for how to implement embodied gamified e-learning on creativity as a natural part of classes on business innovation. I co-authored this paper with Sandra Dingli, Shirley Pulis Xerxen, Kristian Brøndum, Patricia Nunez, Liisa Irene Hänninen and Chaoying Tang.

World’s first digital creativity training program (free digital toolkit)

Want to significantly develop your creative skills? Academy for Creativity offers a playful, digital and gamified approach to creativity training. The story line includes an avatar-robot working in an office, and you will need to help this robot solving all the job-tasks that require creativity. The creativity training is free of charge, available anywhere – and at anytime. All you need is access to a computer and WI-FI. It contains 10 fun and serious research-based games. Anyone can improve creative skills with Academy for Creativity. The games practice key creative skills like flexibility, elaboration, fluency, originality, imagination as well as self-efficacy.

I co-developed Academy for Creativity in collaboration with a development team at Aalborg University lead by Kristian Brøndum as well as Patricia Nunez & Liisa Hanninen from Complutense University, Sandra Dingli & Shirley Pulis Xerxen from the Edward de Bono Institute, Chaoying Tang from Chinese Academy of Sciences and Erik Guzik from Vast Learning Systems.

Try Academy for Creativity free at www.academyforcreativity.com.

Creativity Perspective on Entrepreneurship (chapter in handbook on entrepreneurship)

Creativity is often perceived as rather static: something that one either has or does not have. However, there are several examples on how to manipulate mental states to temporarily become more creative by using techniques for cognitive stimulation and by using processes for structuring the thoughts of individuals and interaction in teams. More interestingly, research suggests that it may be possible to learn the “rules of creativity” by simple training. As such, it is possible to advance the skills of creativity and thus become more creative human beings in all aspects of life including the engagement in entrepreneurial activities. The potential of taking this knowledge into the field of entrepreneurship education is interesting for the development of better entrepreneurs. I co-authored this paper with Chaoying Tang and Jizhong Zhou.

This chapter discusses the role of creativity training for entrepreneurship education and matters of concern in integrating creativity training in entrepreneurship education. Concepts of creativity and creativity training are reviewed next, followed by the examination of the relationship between creativity and entrepreneurship. The integration of creativity into entrepreneurship is then discussed, followed by conclusion and suggestions for potential implications for future research.

Get the chapter in English now.

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