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course participants
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keynote participants
  • It truly changed me. It made me more confident and daring.
    Silvie Vale, Communications consultant

  • This has been the most important and useful learning experience in my 16 years of education.
    Course participant

  • I followed the process and we got a very innovative idea – It actually got patented.
    Anders Baek, Senior Mechanical Engineer

  • Within a week my brain was totally reconfigured.
    Course participant

  • I have learned to approach my professional field much differently and in a more playful way.
    Kamilla Rasmussen, Marketing consultant

  • I realised that, if I want, I can produce 200 ideas to solve a single problem.
    Fabrizio Negretti, Course participant

PHD CHRISTIAN BYRGE

“My passion and expertise is to help educators and managers across all domains to design serious, inspiring and playful training that develops creative thinking skills for all levels of education and for all types of organisations”

Curious Researcher

Christian Byrge achieved his PhD degree for his research on creativity. He has invented and published several books and toolkits on how to develop creative thinking skills. These have been taught to more than 100.000 professionals from USA, Europe, Asia, Africa and Australia. He has also played a leading role in the design of the worlds first digital gamified creativity training program.

Training Expert

Christian has been a leading training designer for several creativity modules, courses and programs in both foundational, youth and higher education as well as in executive and continuous education. This includes the development of a new bachelor program on Creativity & Business Innovation and a master level program on Creative Genius (probably the most ambitious creativity training program in the world).

Passionate Speaker

Christian regularly gives inspiring and energetic keynote speeches, teaches courses and does counselling on the enhancement of personal, team and organisational creativity. He typically presents subjects like how to teach creativity, how to perform deliberate practice of creativity, creativity training, assessment of creative potential as well as a variety of creative processes and techniques.

CREATIVITY COMPETENCE LEVEL

Want to enter the next level?

ILLUSTRATION SET 1
LEVEL ONE
1
LEVEL ONE
EVERYDAY CREATIVITY

CLEAR UNDERSTANDING OF THE VALUE OF CREATIVITY

PROCEDURES FOR CREATIVITY IN TEAM MEETINGS

focus on solving everyday tasks more creative

LEVEL TWO
2
LEVEL TWO
User-centric creativity

Advanced team creative process methods

Systematic evaluation of creative output

focus on Ideas that better meet user needS

LEVEL THREE
3
LEVEL THREE
Domain creativity

advanced individual creativity approaches

Interconnected individual and team creativity

Open and curious team culture

systematic evaluation of creative skills

focus on creating novel breakthrough solutions

LEVEL FOUR
4
LEVEL FOUR
SOCIETAL CREATIVITY

Creativity as a second nature

Procedures for implementing novel ideas

strong creative perseverance and persuasion

focus on setting new cross-industry standards

Contact
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Find my full list of publications on OrcId.org
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Find my full CV on Linkedin.com

Creativity Toolkits & Works

From me to you

Think Piece: New Perspectives for the Role of Creativity in Education (free scientific paper)

This think piece is based on the combined insights from several decades of research and practice in the field of creativity, communication of new ideas and educational design. It suggests that we may enter a new and more inclusive golden era in the history of mankind. In order for this to succeed the educational system will need to go beyond simply teaching creative process methods and creative techniques. It needs to systematically integrate holistic creativity curriculum as a fundamental component throughout all levels of education. It needs to define, explore, invent, experiment and disseminate approaches for holistic and systematic development of creative competences and creative confidence so that graduates will gain creativity as a second nature. I co-authored this paper with Patricia Núñez Gómez from Complutense University.

Development of New Business Models: Introducing the Cultural Elasticity Model (free scientific paper)

The paper presents the Cultural Elasticity Model as a new perspective on how existing companies may better perform continuous organic development of business models. It suggests three organisational pillars for the development of an organisation with strong cultural elasticity and therefore the ability to better innovate new business models.  I co-authored this paper with Anders Drejer, Danielle Bjerre Lyndgaard and Hanne Merete Lassen.

Creativity “Pictionary” Game (free toolkit)

This board game is challenging and it seriously advances your creative skills. Simply playing the games will make you more creative. The game is designed to use in class or with friends and family. It is designed on a draw-and-guess platform, where each drawing is started by the opposing team. It has similarities to the normal Pictionary game, however, it is designed to advance creative skills. I invented this toolkit in 2017 and it was published by the Danish Foundation for Entrepreneurship in 2018.

Creativity “Ludo” Game (free toolkit)

This board game is engaging and it seriously advances your creative skills. Simply playing the games will make you more creative. The game is designed to use in class or with friends and family. It is designed on a race-to-win platform, where each idea count as a move forward on the board. It has similarities to the normal ludo board game, however, it is designed to advance creative skills. I invented this toolkit in 2017 and it was published by the Danish Foundation for Entrepreneurship in 2018.

Creativity “Memory” Game (free toolkit)

This card game is fun and it seriously advances your creative skills. Simply playing the games will make you more creative. The game is designed to use in class or with friends and family. It is designed on a “mix and match” platform, where a set of new ideas give points. It has similarities to the normal memory card game, however, it is designed to advance creative skills. I invented this toolkit in 2017 and it was published by the Danish Foundation for Entrepreneurship in 2018.

Online Gamified Training for Business Innovation: Examining an Embodied Gamified E-learning Module on Creativity (free scientific paper)

This article examines the use of a novel method of delivery of creativity training: a gamified embodied e-learning module for teaching the creative skills fundamental for practical business innovation. The e-module “Academy for Creativity” is examined as an out-of-class study activity for creativity training using interviews with focus groups of students, questionnaires on a larger group of students and individual interviews with teachers. The results reveal embodied gamified e-learning on creativity as a potential for increasing student motivation and engagement as well as a potential for advancing and increasing focus and student time spent on the deliberate practice of creativity as part of business innovation studies. The results also present recommendations for how to implement embodied gamified e-learning on creativity as a natural part of classes on business innovation. I co-authored this paper with Sandra Dingli, Shirley Pulis Xerxen, Kristian Brøndum, Patricia Nunez, Liisa Irene Hänninen and Chaoying Tang.

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