New Book Release

How To
Teach Creativity

This new book will help you kickstart teaching creativity in a systematic and holistic way. It provides a comprehensive hands-on practical introduction on how to teach creativity in all kinds of education, in all kinds of subjects and at all levels of education. The book goes way beyond the traditional simple methods and techniques for designing and facilitating creative processes and workshops.

Keynote speaker

Want one of those genuinely insightful and engaging workshops, speeches or courses that will leave the audience significantly more creative?

training EXPERT

Want an experienced expert to join your team in developing hands-on creativity curriculum that significantly advances creative potential? 

CREATIVITY
COMPETENCY
MODEL

Want to improve your creative competencies and confidence?

ILLUSTRATION SET 1
LEVEL ONE
1
LEVEL ONE
EVERYDAY CREATIVITY

CLEAR UNDERSTANDING OF THE VALUE OF CREATIVITY

PROCEDURES FOR CREATIVITY IN TEAM MEETINGS

focus on solving everyday tasks more creative

LEVEL TWO
2
LEVEL TWO
User-centric creativity

Advanced team creative process methods

Systematic evaluation of creative output

focus on Ideas that better meet user needS

LEVEL THREE
3
LEVEL THREE
Domain creativity

advanced individual creativity approaches

Interconnected individual and team creativity

Open and curious team culture

systematic evaluation of creative skills

focus on creating novel breakthrough solutions

LEVEL FOUR
4
LEVEL FOUR
SOCIETAL CREATIVITY

Creativity as a second nature

Procedures for implementing novel ideas

strong creative perseverance and persuasion

focus on setting new cross-industry standards

LEVEL ONE
1
LEVEL ONE
EVERYDAY CREATIVITY

CLEAR UNDERSTANDING OF THE VALUE OF CREATIVITY

PROCEDURES FOR CREATIVITY IN TEAM MEETINGS

focus on solving everyday tasks more creative

LEVEL TWO
2
LEVEL TWO
User-centric creativity

Advanced team creative process methods

Systematic evaluation of creative output

focus on Ideas that better meet user needS

LEVEL THREE
3
LEVEL THREE
Domain creativity

advanced individual creativity approaches

Interconnected individual and team creativity

Open and curious team culture

systematic evaluation of creative skills

focus on creating novel breakthrough solutions

LEVEL FOUR
4
LEVEL FOUR
SOCIETAL CREATIVITY

Creativity as a second nature

Procedures for implementing novel ideas

strong creative perseverance and persuasion

focus on setting new cross-industry standards

Starter package

Hands-on introduction to creativity competency level one, detailing how to nurture creativity systematically in a team, classroom, organisation or educational institution. This inludes a toolbox with 30 days of creativity training exercises and support for implementation. The package finishes with an evaluation of the training and discussion of future steps for how to further advance creativity.

Advanced package

Evaluation of current competency level. Hands-on introduction to next competency level, detailing how to nurture creativity in a team, classroom, organisation or educational institution. This includes a 3 months creativity training package. The package finishes with an evaluation of the training and discussion of future steps for how to further advance creativity.

1 +
course participants
1 +
keynote participants
  • It truly changed me. It made me more confident and daring.
    Silvie Vale, Communications consultant

  • This has been the most important and useful learning experience in my 16 years of education.
    Course participant

  • I followed the process and we got a very innovative idea – It actually got patented.
    Anders Baek, Senior Mechanical Engineer

  • Within a week my brain was totally reconfigured.
    Course participant

  • I have learned to approach my professional field much differently and in a more playful way.
    Kamilla Rasmussen, Marketing consultant

  • I realised that, if I want, I can produce 200 ideas to solve a single problem.
    Fabrizio Negretti, Course participant

PHD CHRISTIAN BYRGE

“My passion and expertise are to help educators and managers across all domains to design serious, inspiring and playful training that develops creative skills at all levels of education and for all types of private and public organisations”

Curious Researcher

Christian Byrge is a full professor in creativity as well as an associate professor in business creativity. He achieved his PhD degree for his research on enhancing creativity in education as well as in companies and public institutions. He has published several research papers and books on how to nurture creativity and is a member of the editorial boards for relevant journals such as Journal of Creative Behavior, Journal of Thinking Skills and Creativity, Journal of Creativity and Business Innovation as well as Journal of Business Models.

Creativity Expert

Christian has been designing creativity modules, courses and programs in primary school, secondary school, youth education as well as in higher education and professional education. This includes the development of a novel bachelor program on Creativity & Business Innovation and a master level program on Creative Genius (probably the most ambitious creativity training program in the world). Christian has invented several creativity toolkits that have been taught to more than 100.000 professionals worldwide.

Passionate Speaker

Christian regularly gives inspiring and energetic keynote speeches, gives lectures, teaches courses, facilitate workshops and does counselling on how to nurture the individual, team and organisational creativity. He typically presents subjects like how to teach creativity, how to perform deliberate practice of creativity, how to design creativity training exercises as well as how to assess creative potential and creative production. Christian also advises on how to develop organisational creativity and facilitate creative processes.

Contact

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Creativity Toolkits & Works

From me to you

The creative platform: a didactic approach for unlimited application of knowledge in interdisciplinary and intercultural groups (scientific paper)

In interdisciplinary or intercultural groups, it is highly important that the members of the group are able to apply and share knowledge across the standard boundaries that exist around disciplines and practices. Often, a lot of effort is required to avoid pitfalls such as misunderstandings, judgemental discussions or just the inability to understand each other’s professional, social or cultural way of thinking. This paper introduces the creative platform as a didactic approach for enabling a group to apply and share their knowledge without limitations coming from professional, social or cultural patterns of thinking and doing. In that sense, the creative platform is a mental meeting place where people with different professional, social and cultural backgrounds can meet and create new thoughts and actions together. The key in developing the creative platform as a learning environment is the use of 3D cases, which are learning exercises where the simultaneous use of brain, body and attitude constitutes a 3D access to learning. The core of a 3D case is an uncompromising use of three fundamental principles: parallel thinking, task focus and no judgement. At the end of the paper, we give examples of implementing the creative platform using 3D cases. I co-authored this paper with Søren Hansen.

Get the paper in English now.

En ny agenda for entreprenørskabsforskningen: Dansk forskning i entreprenørielle muligheder (free scientific paper)

Hvad er en entreprenøriel mulighed? Og hvordan opstår den? Disse
to spørgsmål er omdrejningspunkt for et af de centrale temaer i forskningen om entreprenørskab. I denne artikel redegøres for de danske bidrag til denne debat. Disse udgør samlet konturerne til en dansk agenda for entreprenørskabsforskning. Denne tager udgangspunkt i en antagelse om, at muligheder skabes i dynamiske sociale interaktioner. Endvidere redegøres for begrænsningerne og udfordringerne for den danske agenda. Jeg co-authored denne artikel med Steffen Korsgaard, Claus Thrane, Per Blenker, Poul Rind Christensen, Jesper Piihl, Helle Neergaard og Toke Bjerregaard.

Kreativitet og Nytænkning (book chapter)

At have kreative evner er vigtig i mange af de daglige private, skolemæssige og professionelle gøremål. Vi har brug for ideer til hvad vi skal lave i aften eller i weekenden, ideer til gaver til venner og familie, ideer til hvad vi vil spise, ideer til hvordan vi skaludføre vores arbejde, og ideer til hvordan man skal løse en konkret problemstilling. Ideer er noget vi har brug for hele tiden – hver eneste dag.

Kreativitet kan umiddelbart virke uigennemskueligt, men der findes en række faktorer der har stor indflydelse på hvor kreativ du er som person. Nogle af disse faktorer kan vi ikke gøre så meget ved, mens andre faktorer er inden for vores rækkevidde. Denne tekst vil præsentere 4 faktorer, som vi kan påvirke med det formål at blive mere kreative alene eller sammen med andre. Disse fire faktorer er: motivation, tryghed, koncentration og vidensanvendelse, som alle er eksemplificeret i en case som udspringer af et forskningsprojekt, der fandt sted fra efteråret 2007 til sommeren 2009. Projektet hed Leg og Læring i Produktudvikling og havde som formål at skabe et mentalt sted, hvor organisationer kunne mødes på tværs af industri, branche, faglighed og teknologi for at udvikle produktideer og serviceideer for hinanden. Der var 18 deltagende organisationer i projektet, som var inddelt i 3 grupper efter kriteriet for størst mulig diversitet. En af grupperne bestod således af et regionalt busselskab (FynBus), enkreativitet og ny tænkning zoologisk have (Odense Zoo), et firma der laver fadølsudstyr (Micro Matic), et firma der laver postkasser (Juliane Drivhuse), samt et firma der laver billedmanipulation (ESoft). Der er ingen umiddelbar logisk sammenhæng imellem de deltagende organisationer ihver gruppe. Til gengæld er der ingen konkurrence organisationerne imellem og diversiteten er stor. 

Projektet havde en specifik arbejdsform, der havde som formål at højne kreativiteten og udvikle en række ideer, som efterfølgende bliver implementeret i de deltagende organisationer. Det er arbejdsformen på deres møder, der vil blive relateret til i det efterfølgende. Det er håbet, at du som læser vil eksperimentere med din og dine arbejdsrelationers kreative potentiale. Dette kapitel har jeg co-authored sammen med Morten Lund.

Get the Chapter in Danish now.

Original Business Modelling: Potential Roles of Creativity in Entrepreneurship Training (free conference paper)

This Business Model Conference papers aims to design a research method for studying potential meaningful roles creativity may take in entrepreneurship training. It suggests an experimental setup using a 30 ECTS entrepreneurship course at a Danish university for conducting the experiments and the data collection. It presents the entrepreneurship course components, teaching method and evaluation methods as well as the potential creativity experiments. It also presents the suggested data collection and analysis methods. Finally, it presents expected findings from the study. I co-authored this paper with Kristian Brøndum.

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