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  • It truly changed me. It made me more confident and daring.
    Silvie Vale, Communications consultant

  • This has been the most important and useful learning experience in my 16 years of education.
    Course participant

  • I followed the process and we got a very innovative idea – It actually got patented.
    Anders Baek, Senior Mechanical Engineer

  • Within a week my brain was totally reconfigured.
    Course participant

  • I have learned to approach my professional field much differently and in a more playful way.
    Kamilla Rasmussen, Marketing consultant

  • I realised that, if I want, I can produce 200 ideas to solve a single problem.
    Fabrizio Negretti, Course participant

PHD CHRISTIAN BYRGE

“My passion and expertise is to help educators and managers across all domains to design serious, inspiring and playful training that develops creative thinking skills for all levels of education and for all types of organisations”

Curious Researcher

Christian Byrge achieved his PhD degree for his research on creativity. He has invented and published several books and toolkits on how to develop creative thinking skills. These have been taught to more than 100.000 professionals from USA, Europe, Asia, Africa and Australia. He has also played a leading role in the design of the worlds first digital gamified creativity training program.

Training Expert

Christian has been a leading training designer for several creativity modules, courses and programs in both foundational, youth and higher education as well as in executive and continuous education. This includes the development of a new bachelor program on Creativity & Business Innovation and a master level program on Creative Genius (probably the most ambitious creativity training program in the world).

Passionate Speaker

Christian regularly gives inspiring and energetic keynote speeches, teaches courses and does counselling on the enhancement of personal, team and organisational creativity. He typically presents subjects like how to teach creativity, how to perform deliberate practice of creativity, creativity training, assessment of creative potential as well as a variety of creative processes and techniques.

CREATIVITY COMPETENCE LEVEL

Want to enter the next level?

ILLUSTRATION SET 1
LEVEL ONE
1
LEVEL ONE
EVERYDAY CREATIVITY

CLEAR UNDERSTANDING OF THE VALUE OF CREATIVITY

PROCEDURES FOR CREATIVITY IN TEAM MEETINGS

focus on solving everyday tasks more creative

LEVEL TWO
2
LEVEL TWO
User-centric creativity

Advanced team creative process methods

Systematic evaluation of creative output

focus on Ideas that better meet user needS

LEVEL THREE
3
LEVEL THREE
Domain creativity

advanced individual creativity approaches

Interconnected individual and team creativity

Open and curious team culture

systematic evaluation of creative skills

focus on creating novel breakthrough solutions

LEVEL FOUR
4
LEVEL FOUR
SOCIETAL CREATIVITY

Creativity as a second nature

Procedures for implementing novel ideas

strong creative perseverance and persuasion

focus on setting new cross-industry standards

Contact
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Find my full list of publications on OrcId.org
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Find my full CV on Linkedin.com

Creativity Toolkits & Works

From me to you

“Challenge your current way of thinking” – stimuli cards (free toolkit)

Are you stuck in a pattern of thinking? These challenge stimuli cards will help you challenge any kind of thinking whether it is about product development, service or social innovation or any other problem or focus that needs new thinking. Challenge cards provide advanced cognitive stimulation and are intended for creative processes with high ambition for novelty. Each card provides four unique cognitive challenges. They are designed ready to print on a duplex printer. I invented this toolkit in collaboration with Søren Hansen and Kreativitetslaboratoriet.

Business Model Creativity: A Horizontal Insight Model (free scientific paper)

This paper presents a model for feasibility testing of novel ideas for business model innovators. It suggests a five-step systematic involvement of non-domain-related knowledge intended to deliver more unique ideas that are feasible in the decision-making phase of business model innovation. I co-authored this paper with Kristian Brøndum and Søren Hansen.

Inventive principle stimuli cards for initiating new directions of thinking (free toolkit)

Need help coming up with those surprisingly novel ideas? These stimuli cards facilitate cognitive stimulation in order to diverge thinking into new areas of interest. Inventive principle cards are primarily applicable for technical related problem areas, but can also provide help for other problem areas. Each card provides four unique inventive principles. They are designed ready to print on a duplex printer. I invented this toolkit in collaboration with Søren Hansen and Kreativitetslaboratoriet.

Bachelor program in Creativity & Business Innovation (educational curriculum)

Creativity and Business Innovation is a bachelor program for aspiring entrepreneurs, product and service managers and corporate leaders. Built on a foundation of best business practices, the curriculum will train you to discover and develop novel business models, inspire co-founders and employees and manage a growing organisation. Nearly a quarter of the curriculum comprises of real-life problem-solving as a part of corporate internships in different European markets. The curriculum includes 20 ECTS on creativity.

I co-developed this program with Frederik Hertil and colleagues at Vilnius University College. The bachelor program is available in Estonian Entrepreneurship University of Applied Sciences, Polytechnic Institute of Porto in Porto and Vilnius University of Applied Sciences in Vilnius.

From Creativity to New Venture Creation: A Conceptual Model of Training for Original and Useful Business Modelling (free scientific paper)

This paper explores the processes of creating new companies with original and useful business models from a conceptual perspective. I co-authored this paper with Morten Lund and Christian Nielsen.

The paper presents a set of key skill variables of creativity and of business modelling that need to be trained in order to enhance the probability of a successful process leading to original and useful business models. These skill variables are related to the start-up process and to any process aimed at rethinking or improving existing business models.

The implications of the paper are discussed in terms of a combined study module aimed at new venture creation students and pupils within higher education as well as primary, secondary and high school education.

Ethnic Heterogeneous Teams Outperform Homogeneous Teams on Well-defined but not Ill-defined Creative Task (free scientific paper)

This paper presents an experimental study that compares ethnic heterogeneous teams (composed of both Danish and Chinese) with ethnic homogenous teams (composed of only Danish or only Chinese) on creative production. The characteristic of tasks is manipulated: well-defined or ill-defined creative task. I co-authored this paper with Chaoying Tang.

The paper finds that heterogeneous teams get more creative production than homogenous teams in solving the well-defined task. No significant difference was found in the creative production for the ill-defined task. The paper demonstrates that the creative production in ethnic heterogeneous teams will depend on the characteristic of the creative task.

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