It truly changed me. It made me more confident and daring.
Silvie Vale, Communications consultant
This has been the most important and useful learning experience in my 16 years of education.
I followed the process and we got a very innovative idea – It actually got patented.
Anders Baek, Senior Mechanical Engineer
Within a week my brain was totally reconfigured.
I have learned to approach my professional field much differently and in a more playful way.
Kamilla Rasmussen, Marketing consultant
I realised that, if I want, I can produce 200 ideas to solve a single problem.
Fabrizio Negretti, Course participant
PHD CHRISTIAN BYRGE
“My passion and expertise is to help educators and managers across all domains to design serious, inspiring and playful training that develops creative thinking skills for all levels of education and for all types of organisations”
CREATIVITY COMPETENCE LEVEL
Want to enter the next level?
CLEAR UNDERSTANDING OF THE VALUE OF CREATIVITY
PROCEDURES FOR CREATIVITY IN TEAM MEETINGS
focus on solving everyday tasks more creative
Advanced team creative process methods
Systematic evaluation of creative output
focus on Ideas that better meet user needS
advanced individual creativity approaches
Interconnected individual and team creativity
Open and curious team culture
systematic evaluation of creative skills
focus on creating novel breakthrough solutions
Creativity as a second nature
Procedures for implementing novel ideas
strong creative perseverance and persuasion
focus on setting new cross-industry standards
AT YOUR SERVICE
for advancing creativity
Creativity Toolkits & Works
From me to you
Are you stuck in a pattern of thinking? These challenge stimuli cards will help you challenge any kind of thinking whether it is about product development, service or social innovation or any other problem or focus that needs new thinking. Challenge cards provide advanced cognitive stimulation and are intended for creative processes with high ambition for novelty. Each card provides four unique cognitive challenges. They are designed ready to print on a duplex printer. I invented this toolkit in collaboration with Søren Hansen and Kreativitetslaboratoriet.
This paper presents a model for feasibility testing of novel ideas for business model innovators. It suggests a five-step systematic involvement of non-domain-related knowledge intended to deliver more unique ideas that are feasible in the decision-making phase of business model innovation. I co-authored this paper with Kristian Brøndum and Søren Hansen.
Need help coming up with those surprisingly novel ideas? These stimuli cards facilitate cognitive stimulation in order to diverge thinking into new areas of interest. Inventive principle cards are primarily applicable for technical related problem areas, but can also provide help for other problem areas. Each card provides four unique inventive principles. They are designed ready to print on a duplex printer. I invented this toolkit in collaboration with Søren Hansen and Kreativitetslaboratoriet.
Creativity and Business Innovation is a bachelor program for aspiring entrepreneurs, product and service managers and corporate leaders. Built on a foundation of best business practices, the curriculum will train you to discover and develop novel business models, inspire co-founders and employees and manage a growing organisation. Nearly a quarter of the curriculum comprises of real-life problem-solving as a part of corporate internships in different European markets. The curriculum includes 20 ECTS on creativity.
I co-developed this program with Frederik Hertil and colleagues at Vilnius University College. The bachelor program is available in Estonian Entrepreneurship University of Applied Sciences, Polytechnic Institute of Porto in Porto and Vilnius University of Applied Sciences in Vilnius.
From Creativity to New Venture Creation: A Conceptual Model of Training for Original and Useful Business Modelling (free scientific paper)
This paper explores the processes of creating new companies with original and useful business models from a conceptual perspective. I co-authored this paper with Morten Lund and Christian Nielsen.
The paper presents a set of key skill variables of creativity and of business modelling that need to be trained in order to enhance the probability of a successful process leading to original and useful business models. These skill variables are related to the start-up process and to any process aimed at rethinking or improving existing business models.
The implications of the paper are discussed in terms of a combined study module aimed at new venture creation students and pupils within higher education as well as primary, secondary and high school education.
Ethnic Heterogeneous Teams Outperform Homogeneous Teams on Well-defined but not Ill-defined Creative Task (free scientific paper)
This paper presents an experimental study that compares ethnic heterogeneous teams (composed of both Danish and Chinese) with ethnic homogenous teams (composed of only Danish or only Chinese) on creative production. The characteristic of tasks is manipulated: well-defined or ill-defined creative task. I co-authored this paper with Chaoying Tang.
The paper finds that heterogeneous teams get more creative production than homogenous teams in solving the well-defined task. No significant difference was found in the creative production for the ill-defined task. The paper demonstrates that the creative production in ethnic heterogeneous teams will depend on the characteristic of the creative task.