It truly changed me. It made me more confident and daring.
Silvie Vale, Communications consultant
This has been the most important and useful learning experience in my 16 years of education.
I followed the process and we got a very innovative idea – It actually got patented.
Anders Baek, Senior Mechanical Engineer
Within a week my brain was totally reconfigured.
I have learned to approach my professional field much differently and in a more playful way.
Kamilla Rasmussen, Marketing consultant
I realised that, if I want, I can produce 200 ideas to solve a single problem.
Fabrizio Negretti, Course participant
PHD CHRISTIAN BYRGE
“My passion and expertise is to help educators and managers across all domains to design serious, inspiring and playful training that develops creative thinking skills for all levels of education and for all types of organisations”
CREATIVITY COMPETENCE LEVEL
Want to enter the next level?
CLEAR UNDERSTANDING OF THE VALUE OF CREATIVITY
PROCEDURES FOR CREATIVITY IN TEAM MEETINGS
focus on solving everyday tasks more creative
Advanced team creative process methods
Systematic evaluation of creative output
focus on Ideas that better meet user needS
advanced individual creativity approaches
Interconnected individual and team creativity
Open and curious team culture
systematic evaluation of creative skills
focus on creating novel breakthrough solutions
Creativity as a second nature
Procedures for implementing novel ideas
strong creative perseverance and persuasion
focus on setting new cross-industry standards
AT YOUR SERVICE
for advancing creativity
Creativity Toolkits & Works
From me to you
Need to introduce serious creativity training in your classes in a social and engaging way. This free toolkit will significantly advance your students/pupils creative skills through gaming. It consists of one idea production game, one idea combination game and one creative drawing game. They are all designed based on historically important creativity research. I invented this toolkit in collaboration with colleagues from Complutense University in Madrid and it has been published in an open access version by CÁTEDRA.
Want to significantly advance the creative skills of your students or pupils? These 200 creativity training exercises are motivating, energetic and seriously advance creative skills. The exercises are designed to use as teacher instructed activities in classes for about 5-15 minutes per day for 200 days. Each exercise include word-by-word instructions to be given to the students or pupils in class. I invented this toolkit in 2016 and the Danish Foundation for Entrepreneurship published it in 2017.
The exercises are designed for deliberate practice of some of the most important fundamental skills for creativity including fluency, flexibility, persuasion, originality, elaboration, visualising and imagination, problem understanding, identification of creativity and creative self-understanding.
Need a systematic approach for combining knowledge in new ways across disciplines, domains, industries and professions? These person analogy stimuli cards will help you make those interesting connections that may lead to novel valuable new ideas. These cards provide easy and effective cognitive stimulation and are intended for creative processes that intends to search across knowledge areas for new ideas and solutions. Each card provides four unique person analogies. They are designed ready to print on a duplex printer. I invented this toolkit in collaboration with Søren Hansen and Kreativitetslaboratoriet.
Creative Genius is a one-year interdisciplinary part-time program on creativity, which can be extended to a full master’s degree on creativity. The education is aimed at everyone who is ambitious about becoming far more creative as well as making their team and the organisation far more creative. The program started in 2014.
The educational program gives participants a strong research-based and theoretical foundation for changing their approach to their work, life and discipline. The unique proposition about the Creative Genius program is that the participants actually becomes significant more creative as a second nature. Of course they learn about all the theories, tools, process methods and models, however, these are only secondary to become creative as a person. The program is designed so the the participants will practice all important creative skills including flexibility, original thinking, visualising future scenarios, task focus, no-experienced judgement, imagination, persuasion, etc.
This simple and powerfull toolkit helps you produce far more ideas and more interesting ideas on command. It is one of the simplest tools to use during a creative process. Ideally it is a natural part of the ideation / idea production phase of a creative process. Random picture stimuli cards provide highly effective cognitive stimulation and are intended for creative processes where the need for a lot of ideas is evident. Each card provides four unique random picture cognitive stimuli. They are designed ready to print on a duplex printer. I invented this toolkit in collaboration with Søren Hansen and Kreativitetslaboratoriet.
Do you already have some experience running simple creative processes – and want to become better at it? This toolkit provides you with every single step for facilitating a group/team through a highly productive creative process. It even includes a word-by-word instruction for every workshop activity throughout the process. I co-authored this toolkit with Søren Hansen and Kreativitetslaboratoriet.
All the red pages are 3D case activities that will help the participants become far more motivated, concentrated and confidence during the process. Be aware that this toolkit have several alternative starting steps to choose between. As these are all listed in the beginning of the material you will need to scroll a bit down before you get to the other steps in the process.
This creative process toolkit will help you gain professional experience and confidence on how to run advanced creative processes. It may also be used as a “mix and match step catalogue” from which to design your own creative process.
I recommend you to read The Creative Platform in schools, Enhancing creativity for individuals, groups and organizations or 24-48 hours creativity camps in order to better make use of this toolkit.