Kreativitetstræning – et værktøj til idegenerering (free toolkit)

This training material is designed as a Kickstarter to start practising creativity in the field of business development. It is designed as a mix-and-match booklet, where a wide variety of businesses, their primary products, secondary products, target group and strategy will be combined in new interesting and creative ways. It is a fun, engaging and inspirational training material that makes it easy to get started. It can easily be related to your own business development. I co-authored this training material with Søren Hansen, Michaela Holst and colleagues at The Confederation of Danish Industry.

Development of New Business Models: Introducing the Cultural Elasticity Model (free scientific paper)

The paper presents the Cultural Elasticity Model as a new perspective on how existing companies may better perform continuous organic development of business models. It suggests three organisational pillars for the development of an organisation with strong cultural elasticity and therefore the ability to better innovate new business models.  I co-authored this paper with Anders Drejer, Danielle Bjerre Lyndgaard and Hanne Merete Lassen.

Online Gamified Training for Business Innovation: Examining an Embodied Gamified E-learning Module on Creativity (free scientific paper)

This article examines the use of a novel method of delivery of creativity training: a gamified embodied e-learning module for teaching the creative skills fundamental for practical business innovation. The e-module “Academy for Creativity” is examined as an out-of-class study activity for creativity training using interviews with focus groups of students, questionnaires on a larger group of students and individual interviews with teachers. The results reveal embodied gamified e-learning on creativity as a potential for increasing student motivation and engagement as well as a potential for advancing and increasing focus and student time spent on the deliberate practice of creativity as part of business innovation studies. The results also present recommendations for how to implement embodied gamified e-learning on creativity as a natural part of classes on business innovation. I co-authored this paper with Sandra Dingli, Shirley Pulis Xerxen, Kristian Brøndum, Patricia Nunez, Liisa Irene Hänninen and Chaoying Tang.

Person Analogy stimuli cards to search for ideas across domains and industries (free toolkit)

Need a systematic approach for combining knowledge in new ways across disciplines, domains, industries and professions? These person analogy stimuli cards will help you make those interesting connections that may lead to novel valuable new ideas. These cards provide easy and effective cognitive stimulation and are intended for creative processes that intends to search across knowledge areas for new ideas and solutions. Each card provides four unique person analogies. They are designed ready to print on a duplex printer. I invented this toolkit in collaboration with Søren Hansen and Kreativitetslaboratoriet.

Creative Genius master level study program (education)

Creative Genius is a one-year interdisciplinary part-time program on creativity, which can be extended to a full master’s degree on creativity. The education is aimed at everyone who is ambitious about becoming far more creative as well as making their team and the organisation far more creative. The program started in 2014.

The educational program gives participants a strong research-based and theoretical foundation for changing their approach to their work, life and discipline. The unique proposition about the Creative Genius program is that the participants actually becomes significant more creative as a second nature. Of course they learn about all the theories, tools, process methods and models, however, these are only secondary to become creative as a person. The program is designed so the the participants will practice all important creative skills including flexibility, original thinking, visualising future scenarios, task focus, no-experienced judgement, imagination, persuasion, etc.