Are you stuck in a pattern of thinking? These challenge stimuli cards will help you challenge any kind of thinking whether it is about product development, service or social innovation or any other problem or focus that needs new thinking. Challenge cards provide advanced cognitive stimulation and are intended for creative processes with high ambition for novelty. Each card provides four unique cognitive challenges. They are designed ready to print on a duplex printer. I invented this toolkit in collaboration with Søren Hansen and Kreativitetslaboratoriet.
This paper presents a model for feasibility testing of novel ideas for business model innovators. It suggests a five-step systematic involvement of non-domain-related knowledge intended to deliver more unique ideas that are feasible in the decision-making phase of business model innovation. I co-authored this paper with Kristian Brøndum and Søren Hansen.
Need help coming up with those surprisingly novel ideas? These stimuli cards facilitate cognitive stimulation in order to diverge thinking into new areas of interest. Inventive principle cards are primarily applicable for technical related problem areas, but can also provide help for other problem areas. Each card provides four unique inventive principles. They are designed ready to print on a duplex printer. I invented this toolkit in collaboration with Søren Hansen and Kreativitetslaboratoriet.
This paper explores the processes of creating new companies with original and useful business models from a conceptual perspective. I co-authored this paper with Morten Lund and Christian Nielsen.
The paper presents a set of key skill variables of creativity and of business modelling that need to be trained in order to enhance the probability of a successful process leading to original and useful business models. These skill variables are related to the start-up process and to any process aimed at rethinking or improving existing business models.
The implications of the paper are discussed in terms of a combined study module aimed at new venture creation students and pupils within higher education as well as primary, secondary and high school education.
This paper presents an experimental study that compares ethnic heterogeneous teams (composed of both Danish and Chinese) with ethnic homogenous teams (composed of only Danish or only Chinese) on creative production. The characteristic of tasks is manipulated: well-defined or ill-defined creative task. I co-authored this paper with Chaoying Tang.
The paper finds that heterogeneous teams get more creative production than homogenous teams in solving the well-defined task. No significant difference was found in the creative production for the ill-defined task. The paper demonstrates that the creative production in ethnic heterogeneous teams will depend on the characteristic of the creative task.