This article examines the use of a novel method of delivery of creativity training: a gamified embodied e-learning module for teaching the creative skills fundamental for practical business innovation. The e-module “Academy for Creativity” is examined as an out-of-class study activity for creativity training using interviews with focus groups of students, questionnaires on a larger group of students and individual interviews with teachers. The results reveal embodied gamified e-learning on creativity as a potential for increasing student motivation and engagement as well as a potential for advancing and increasing focus and student time spent on the deliberate practice of creativity as part of business innovation studies. The results also present recommendations for how to implement embodied gamified e-learning on creativity as a natural part of classes on business innovation. I co-authored this paper with Sandra Dingli, Shirley Pulis Xerxen, Kristian Brøndum, Patricia Nunez, Liisa Irene Hänninen and Chaoying Tang.
Want to significantly develop your creative skills? Academy for Creativity offers a playful, digital and gamified approach to creativity training. The story line includes an avatar-robot working in an office, and you will need to help this robot solving all the job-tasks that require creativity. The creativity training is free of charge, available anywhere – and at anytime. All you need is access to a computer and WI-FI. It contains 10 fun and serious research-based games. Anyone can improve creative skills with Academy for Creativity. The games practice key creative skills like flexibility, elaboration, fluency, originality, imagination as well as self-efficacy.
I co-developed Academy for Creativity in collaboration with a development team at Aalborg University lead by Kristian Brøndum as well as Patricia Nunez & Liisa Hanninen from Complutense University, Sandra Dingli & Shirley Pulis Xerxen from the Edward de Bono Institute, Chaoying Tang from Chinese Academy of Sciences and Erik Guzik from Vast Learning Systems.
Need a systematic approach for combining knowledge in new ways across disciplines, domains, industries and professions? These person analogy stimuli cards will help you make those interesting connections that may lead to novel valuable new ideas. These cards provide easy and effective cognitive stimulation and are intended for creative processes that intends to search across knowledge areas for new ideas and solutions. Each card provides four unique person analogies. They are designed ready to print on a duplex printer. I invented this toolkit in collaboration with Søren Hansen and Kreativitetslaboratoriet.
This simple and powerfull toolkit helps you produce far more ideas and more interesting ideas on command. It is one of the simplest tools to use during a creative process. Ideally it is a natural part of the ideation / idea production phase of a creative process. Random picture stimuli cards provide highly effective cognitive stimulation and are intended for creative processes where the need for a lot of ideas is evident. Each card provides four unique random picture cognitive stimuli. They are designed ready to print on a duplex printer. I invented this toolkit in collaboration with Søren Hansen and Kreativitetslaboratoriet.
Do you already have some experience running simple creative processes – and want to become better at it? This toolkit provides you with every single step for facilitating a group/team through a highly productive creative process. It even includes a word-by-word instruction for every workshop activity throughout the process. I co-authored this toolkit with Søren Hansen and Kreativitetslaboratoriet.
All the red pages are 3D case activities that will help the participants become far more motivated, concentrated and confidence during the process. Be aware that this toolkit have several alternative starting steps to choose between. As these are all listed in the beginning of the material you will need to scroll a bit down before you get to the other steps in the process.
This creative process toolkit will help you gain professional experience and confidence on how to run advanced creative processes. It may also be used as a “mix and match step catalogue” from which to design your own creative process.
I recommend you to read The Creative Platform in schools, Enhancing creativity for individuals, groups and organizations or 24-48 hours creativity camps in order to better make use of this toolkit.