Want to significantly develop your creative skills? Academy for Creativity offers a playful, digital and gamified approach to creativity training. The story line includes an avatar-robot working in an office, and you will need to help this robot solving all the job-tasks that require creativity. The creativity training is free of charge, available anywhere – and at anytime. All you need is access to a computer and WI-FI. It contains 10 fun and serious research-based games. Anyone can improve creative skills with Academy for Creativity. The games practice key creative skills like flexibility, elaboration, fluency, originality, imagination as well as self-efficacy.
I co-developed Academy for Creativity in collaboration with a development team at Aalborg University lead by Kristian Brøndum as well as Patricia Nunez & Liisa Hanninen from Complutense University, Sandra Dingli & Shirley Pulis Xerxen from the Edward de Bono Institute, Chaoying Tang from Chinese Academy of Sciences and Erik Guzik from Vast Learning Systems.
Try Academy for Creativity free at www.academyforcreativity.com.
Want to significantly advance the creative skills of your students or pupils? These 200 creativity training exercises are motivating, energetic and seriously advance creative skills. The exercises are designed to use as teacher instructed activities in classes for about 5-15 minutes per day for 200 days. Each exercise include word-by-word instructions to be given to the students or pupils in class. I invented this toolkit in 2016 and the Danish Foundation for Entrepreneurship published it in 2017.
The exercises are designed for deliberate practice of some of the most important fundamental skills for creativity including fluency, flexibility, persuasion, originality, elaboration, visualising and imagination, problem understanding, identification of creativity and creative self-understanding.
These board and card games are highly engaging, fun and seriously advance your creative skills. Simply playing the games will make you more creative. The games are designed to use in class or with friends and family. They have the same characteristics as normal board and card games, however, they are designed to advance creative skills. I invented this toolkit in 2017 and it was published by the Danish Foundation for Entrepreneurship in 2018.
- One game is designed on a race-to-win platform, where each idea produced count as a move forward with the game piece on the board.
- A second game is designed on a “mix and match” platform, where sets of new ideas based on combinations of existing products give points.
- The final game is designed on a draw-and-guess platform, where each drawing is sure to become highly original because the start of the drawing is made by the opposing team.