Inventive principle stimuli cards for initiating new directions of thinking (free toolkit)

Need help coming up with those surprisingly novel ideas? These stimuli cards facilitate cognitive stimulation in order to diverge thinking into new areas of interest. Inventive principle cards are primarily applicable for technical related problem areas, but can also provide help for other problems areas.

Each card provide four unique inventive principles. They are designed ready to print on a duplex printer.

I invented this toolkit in collaboration with Søren Hansen and Kreativitetslaboratoriet. The inventive principle cards are freely available and can be downloaded in English here and in Danish here.

From Creativity to New Venture Creation: A Conceptual Model of Training for Original and Useful Business Modelling (free scientific paper)

This paper explores the processes of creating new companies with original and useful business models from a conceptual perspective.

The paper presents a set of key skill variables of creativity and of business modelling that need to be trained in order to enhance the probability of a successful process leading to original and useful business models. These skill variables are related to the start-up process and to any process aimed at rethinking or improving existing business models.

The implications of the paper are discussed in terms of a combined study module aimed at new venture creation students and pupils within higher education as well as primary, secondary and high school education.

I co-authored this paper with Morten Lund and Christian Nielsen. The paper is available from here.

Ethnic Heterogeneous Teams Outperform Homogeneous Teams on Well-defined but not Ill-defined Creative Task (free scientific paper)

This paper presents an experimental study that compares ethnic heterogeneous teams (composed of both Danish and Chinese) with ethnic homogenous teams (composed of only Danish or only Chinese) on creative production. The characteristic of tasks is manipulated: well-defined or ill-defined creative task.

The paper finds that heterogeneous teams get more creative production than homogenous teams in solving the well-defined task. No significant difference was found in the creative production for the ill-defined task. The paper demonstrates that the creative production in ethnic heterogeneous teams will depend on the characteristic of the creative task.

I co-authored this paper with Chaoying Tang. The paper is available from here.

Embodied creativity training: Effects on creative self-efficacy and creative production (scientific paper)

This paper presents a study on the effect of a new program of embodied creativity training on the trainees’ creative self-efficacy and creative production.

In the training program 180 trainees were trained for 39 hours over a period of nine weeks. Trainee’s creative self-efficacy and creative production (originality, elaboration and fluency) were tested pre and post of the training. One month after the program finished, representatives of trainees and all trainers were interviewed in order to develop a qualitative understanding of the effects and potential improvements of the training program.

The results show a significant increase in creative self-efficacy as well as in creative production. Implications for embodied creativity training are discussed in the paper.

I co-authored this paper with Chaoying Tang. The paper is available from here.

Embodied Creativity Training Practice in East and West Countries (scientific paper)

Embodied creativity training is action-based and aims to improve participants’ creative ability rather than delivery knowledge or information of creative theories. This paper explores embodied creativity training practices in Denmark, United States, and China.

The paper categorizes the related embodied creativity training programs into three groups: creative exercises beyond teaching-curriculum, embodied creative teaching program, and creativity competition project. Finally, the potential possibility of integrating the embodied creativity training into the gifted and special education is discussion.

I co-authored this paper with Chaoying Tang, Weipin Hu and Canming Wang. The paper is available from here.

Enhancing creativity for individuals, groups and organizations (book)

How do we become creative individuals, by ourselves and with others? How do we increase innovation in our work or study environments? How do we learn to think in unlimited ways? The answers to these questions can be found in this book, which presents new methods for enhancing our own and others’ creativity.

Creativity is the engine of innovation and entrepreneurship. At the core of creativity is the ability to see original connections and to combine our knowledge in new ways. It’s about finding creativity within ourselves and releasing our creative potential without being limited by our social, cultural or professional backgrounds.

The book is aimed at readers who wish to make others more creative, including leaders, coaches, educators, advisers and teachers. The practical part of the book is based on action research carried out in cooperation with various companies, schools, hospitals, ministries, universities and local government administrations.

I co-authored this both with Søren Hansen. The book is available in Danish here and in English here.

24-48 hours creativity camps (free book)

Develop radical new ideas in intensive 24-48 hour camps. This book presents a hands-on approach for designing and facilitating students or professionals through a highly engaging and productive creative camp. A creativity camp is particularly effective for involving cross-disciplinary teams in developing novel and valuable solutions for complex problems.

In the book you will find an introduction to the notion of creativity camps, a step-by-step guide for designing and facilitating a successful camp or as part of an innovative project or as an intensive learning experience.. It also gives you a word-by-word instruction for each exercise and task throughout a typical creativity camp.

I co-authored this book with Mette Ullersted, Torben Bager, Ulrik Blom and Tommy Borg Larsen. The book is freely available and can be downloaded in Danish here.

The Creative Platform “board game” (free toolkit)

Need a creative process, but don’t have a facilitator? No problem 🙂 

This game-like creativity toolkit takes you easy through a series of steps for problem definition, idea production and solution development. It was originally developed for a cross-disciplinary and cross-industrial network of business and product developers developing original new ideas in collaboration. However, it is useful for any teams who would like some structure on their creative process. 

The toolkit is freely available in Danish and contains the following:

  • Creativity training and energiser exercises
  • Facilitation board
  • Instruction guides
  • 5 different creativity tools for cognitive stimulation 
  • Problem definition cards
  • Project planning cards

I developed this game in collaboration with Søren Hansen and Anette Pihl Nielsen.